5.0-20138 1 年, 1 ヶ月前 Android: Float slider settings fix (PR #12197 from t895)
5.0-20135 1 年, 1 ヶ月前 Update fmt to 10.1.1 (PR #12190 from AdmiralCurtiss)
5.0-20132 1 年, 1 ヶ月前 Debugger/Memory: Fix mem2 search (PR #12193 from malleoz)
5.0-20130 1 年, 1 ヶ月前 Android: Use custom image loader for game covers (PR #12188 from t895)
5.0-20128 1 年, 1 ヶ月前 Common/LogManager: Add logging category for Achievements. (PR #12160 from AdmiralCurtiss)
5.0-20126 1 年, 1 ヶ月前 JitArm64/Jit64: Extend the fast lookup mmap-ed segment further to avoid needing to check the msr bits. (PR #12155 from krnlyng)
5.0-20124 1 年, 1 ヶ月前 Common: Fix HttpRequest::GetLastResponseCode stack corruption (PR #12181 from JosJuice)
5.0-20122 1 年, 1 ヶ月前 VideoCommon: add cubemap to ShaderAsset and TextureAsset (PR #12166 from iwubcode)
5.0-20120 1 年, 1 ヶ月前 IOS/KD: Implement Download Scheduler (PR #12165 from noahpistilli)
5.0-20118 1 年, 1 ヶ月前 Common/MemArena: Set MAP_NORESERVE in LazyMemoryRegion on Linux. (PR #12177 from AdmiralCurtiss)
5.0-20116 1 年, 1 ヶ月前 Jit: Use correct address when checking fifoWriteAddresses (PR #12178 from JosJuice)
5.0-20114 1 年, 1 ヶ月前 Jit: Don't discard before gather pipe interrupt check (PR #12138 from JosJuice)
5.0-20111 1 年, 1 ヶ月前 JitArm64: Store PC on debug exit (PR #12081 from JosJuice)
5.0-20109 1 年, 1 ヶ月前 VideoCommon: Expose the widescreen heuristic's standard and widescreen values in onion config. (PR #12169 from jordan-woyak)
5.0-20107 1 年, 1 ヶ月前 Core/JitCache: Don't try to allocate the fast block map on 32-bit builds. (PR #12174 from AdmiralCurtiss)
5.0-20105 1 年, 1 ヶ月前 Common/MemArena: LazyMemoryRegion fixes. (PR #12173 from AdmiralCurtiss)
5.0-20101 1 年, 2 ヶ月前 RetroAchievements - Rearranged startup process (PR #12029 from LillyJadeKatrin)
5.0-20099 1 年, 2 ヶ月前 RetroAchievements - Add Rich Presence to Achievement Dialog Header (PR #12028 from LillyJadeKatrin)
5.0-20097 1 年, 2 ヶ月前 VideoCommon: Allow widescreen heuristic's constants to be overridden by onion config (PR #11419 from OatmealDome)
5.0-20094 1 年, 2 ヶ月前 VideoCommon: add additional texture sampler types to ShaderAsset (PR #12139 from iwubcode)