4.0-2086 10 年, 6 ヶ月前 DolphinWX: Remove yet another clamp method (PR #594 from lioncash)
4.0-2084 10 年, 6 ヶ月前 DolphinWX: Remove unnecessary true within event Skip calls (PR #599 from lioncash)
4.0-2082 10 年, 6 ヶ月前 DolphinWX: Get rid of an unneccessary cast in CodeWindow (PR #598 from lioncash)
4.0-2080 10 年, 6 ヶ月前 Get rid of the UI-less Activity that launches from Android's home screen. (PR #573 from sigmabeta)
4.0-2078 10 年, 6 ヶ月前 Make the emulation stop asynchronous to prevent deadlocks. (PR #515 from Armada651)
4.0-2071 10 年, 6 ヶ月前 AVIDump: fix FFV1 encoding (PR #596 from delroth)
4.0-2069 10 年, 6 ヶ月前 FPSCounter: Change format string to match value. (PR #592 from Armada651)
4.0-2067 10 年, 6 ヶ月前 FPSCounter: Add "Log render time to file" feature. (PR #591 from Armada651)
4.0-2063 10 年, 6 ヶ月前 Fix code style in WII_IPC_HLE_Device_net.h/.cpp. (PR #590 from RachelBryk)
4.0-2061 10 年, 6 ヶ月前 DolphinWX: Kill off sprintf calls in CheatsWindow.cpp (PR #585 from lioncash)
4.0-2059 10 年, 6 ヶ月前 DolphinWX: Remove redundant casts in ISOProperties (PR #582 from lioncash)
4.0-2057 10 年, 6 ヶ月前 DolphinWX: Bind the drop handling function to the frame with Bind, not Connect (PR #584 from lioncash)
4.0-2055 10 年, 6 ヶ月前 DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl (PR #583 from lioncash)
4.0-2053 10 年, 6 ヶ月前 D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader (PR #576 from lioncash)
4.0-2051 10 年, 6 ヶ月前 Revert "Don't add segfault handler in interpreter mode" (PR #574 from dolphin-emu)
4.0-2049 10 年, 6 ヶ月前 Introduce the revised coding style. (PR #410 from lioncash)
4.0-2047 10 年, 6 ヶ月前 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 from lioncash)
4.0-2045 10 年, 6 ヶ月前 AVIDump: use new ffmpeg/libav API (PR #362 from Tilka)
4.0-2038 10 年, 6 ヶ月前 Don't add segfault handler in interpreter mode (PR #328 from Tilka)
4.0-2034 10 年, 6 ヶ月前 Clean up the DSP disassembler a little. (PR #547 from lioncash)