4.0-599 10 年, 10 ヶ月前 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 年, 10 ヶ月前 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10 年, 10 ヶ月前 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 10 年, 10 ヶ月前 D3D: Verbosify an error message.
4.0-595 10 年, 10 ヶ月前 OpenGL: fix scaled efb2ram copys
4.0-594 10 年, 10 ヶ月前 Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 10 年, 10 ヶ月前 Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 10 年, 10 ヶ月前 OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 10 年, 10 ヶ月前 OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 10 年, 10 ヶ月前 TextureCache: Warn for invalid custom textures
4.0-589 10 年, 10 ヶ月前 ogl: clamp to edge for out of bound efb access
4.0-588 10 年, 10 ヶ月前 Bootmanager.cpp fixes and clean up.
4.0-587 10 年, 10 ヶ月前 Allow pad settings to be set via game ini.
4.0-586 10 年, 10 ヶ月前 [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
4.0-585 10 年, 10 ヶ月前 [Android] Simplify resizeDrawable in OverlayConfigButton.java.
4.0-584 10 年, 10 ヶ月前 Merge Fail. We don't disable BaseVertex on broken pinned memory.
4.0-583 10 年, 10 ヶ月前 Merge branch 'buffer_storage'
4.0-575 10 年, 10 ヶ月前 I've never claimed to be a good coder.
4.0-574 10 年, 10 ヶ月前 Really fix android build.
4.0-573 10 年, 10 ヶ月前 Fix android build.