3.5-1656 10 年, 10 ヶ月前 FrameTools: Use the correct window handle for resizing the window
3.5-1655 10 年, 10 ヶ月前 fix a small uid awsome bug
3.5-1654 10 年, 10 ヶ月前 OGL/SamplerCache: Treat lod_bias as a signed integer.
3.5-1653 10 年, 10 ヶ月前 implement emulate efb format changes on ogl backend
3.5-1652 10 年, 10 ヶ月前 NetPlay: Sync across whether to save memcards or not
3.5-1651 10 年, 10 ヶ月前 NetPlay: Allow building a server without a game
3.5-1650 10 年, 10 ヶ月前 Core: Remove an unused var
3.5-1649 10 年, 10 ヶ月前 Implement zcomploc on OpenGL4.2+
3.5-1648 10 年, 10 ヶ月前 InputConfigDiag: Save the configuration when pressing "OK"
3.5-1647 10 年, 10 ヶ月前 InputConfigDiag: Add a simple error status label
3.5-1646 10 年, 10 ヶ月前 Add "Q" / "E" as freelook keybindings
3.5-1644 10 年, 10 ヶ月前 Drag and drop.
3.5-1643 10 年, 10 ヶ月前 VertexShaderManager: Make ProjectionHack private
3.5-1642 10 年, 10 ヶ月前 wx: Prevent warnings when compiling with recent versions of g++
3.5-1641 10 年, 10 ヶ月前 Merge branch 'possibly-useful-netplay-changes'
3.5-1635 10 年, 10 ヶ月前 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
3.5-1634 10 年, 10 ヶ月前 Continuation of the previous commit. I missed a integer.
3.5-1633 10 年, 10 ヶ月前 Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
3.5-1632 10 年, 10 ヶ月前 X11: Don't do a round-trip to the server to figure out our size on configure
3.5-1631 10 年, 10 ヶ月前 X11: Don't use a client event as a wrapper for XMoveResizeWindow