3.5-1037 10 年, 8 ヶ月前 fix software backend
3.5-1036 10 年, 8 ヶ月前 GLSL: don't apply unsupported msaa settings
3.5-1035 10 年, 8 ヶ月前 disable pinned memory for fglrx
3.5-1034 10 年, 8 ヶ月前 Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 10 年, 8 ヶ月前 Fix some warnings.
3.5-1032 10 年, 8 ヶ月前 GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 10 年, 8 ヶ月前 Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 10 年, 8 ヶ月前 GLSL: explicitly check for gl errors for pinned memory
3.5-1029 10 年, 8 ヶ月前 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 10 年, 8 ヶ月前 GLSL: fix nfs-hp2
3.5-1025 10 年, 8 ヶ月前 Merge branch 'GLSL-master'
3.5-663 10 年, 8 ヶ月前 My OCD will not stand for this.
3.5-662 10 年, 8 ヶ月前 So much more readable now!
3.5-661 10 年, 8 ヶ月前 PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 10 年, 8 ヶ月前 Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 10 年, 8 ヶ月前 Corrected a typo.
3.5-658 10 年, 8 ヶ月前 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 10 年, 8 ヶ月前 VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 10 年, 8 ヶ月前 Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 10 年, 8 ヶ月前 Actually set the bIDIVa value in the ARM CPUDetect.