3.5-1483 10 年, 10 ヶ月前 Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 10 年, 10 ヶ月前 BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 10 年, 10 ヶ月前 [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 10 年, 10 ヶ月前 Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 10 年, 10 ヶ月前 Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 10 年, 10 ヶ月前 Fix a free that should have been a delete.
3.5-1477 10 年, 10 ヶ月前 Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 10 年, 10 ヶ月前 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 10 年, 10 ヶ月前 buffer fixes found via cppcheck/tetsuo--
3.5-1474 10 年, 10 ヶ月前 don't define clipPos twice
3.5-1473 10 年, 10 ヶ月前 Merge branch 'shader-uids-awesome'.
3.5-1415 10 年, 10 ヶ月前 Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 10 年, 10 ヶ月前 Handle 1 partition only, fixes Issue #6353
3.5-1413 10 年, 10 ヶ月前 Revert "Adding Travis CI script"
3.5-1412 10 年, 10 ヶ月前 Adding Travis CI script
3.5-1411 10 年, 10 ヶ月前 Build fix: Android NDK doesn't support any locale switching.
3.5-1410 10 年, 10 ヶ月前 Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 10 年, 10 ヶ月前 Equalising the 32 and 64 bit state compression
3.5-1408 10 年, 10 ヶ月前 Build fix
3.5-1407 10 年, 10 ヶ月前 Clarifying the OpenAL loop