3.5-1483 |
10 年, 10 ヶ月前 |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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3.5-1482 |
10 年, 10 ヶ月前 |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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3.5-1481 |
10 年, 10 ヶ月前 |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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3.5-1480 |
10 年, 10 ヶ月前 |
Whoops, look like the previous commit was also the case with VideoDX9 |
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3.5-1479 |
10 年, 10 ヶ月前 |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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3.5-1478 |
10 年, 10 ヶ月前 |
Fix a free that should have been a delete. |
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3.5-1477 |
10 年, 10 ヶ月前 |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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3.5-1476 |
10 年, 10 ヶ月前 |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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3.5-1475 |
10 年, 10 ヶ月前 |
buffer fixes found via cppcheck/tetsuo-- |
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3.5-1474 |
10 年, 10 ヶ月前 |
don't define clipPos twice |
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3.5-1473 |
10 年, 10 ヶ月前 |
Merge branch 'shader-uids-awesome'. |
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3.5-1415 |
10 年, 10 ヶ月前 |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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3.5-1414 |
10 年, 10 ヶ月前 |
Handle 1 partition only, fixes Issue #6353 |
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3.5-1413 |
10 年, 10 ヶ月前 |
Revert "Adding Travis CI script" |
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3.5-1412 |
10 年, 10 ヶ月前 |
Adding Travis CI script |
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3.5-1411 |
10 年, 10 ヶ月前 |
Build fix: Android NDK doesn't support any locale switching. |
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3.5-1410 |
10 年, 10 ヶ月前 |
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
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Windows x64
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3.5-1409 |
10 年, 10 ヶ月前 |
Equalising the 32 and 64 bit state compression |
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3.5-1408 |
10 年, 10 ヶ月前 |
Build fix |
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3.5-1407 |
10 年, 10 ヶ月前 |
Clarifying the OpenAL loop |
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