3.5-1814 11 年, 2 ヶ月前 Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them.
3.5-1813 11 年, 2 ヶ月前 Add an OSD message to remind the user if Shader Debugging is enabled
3.5-1812 11 年, 2 ヶ月前 [Android] Prevent duplicate duplicate items from being in the game list at one time.
3.5-1811 11 年, 2 ヶ月前 [Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
3.5-1810 11 年, 2 ヶ月前 [Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to c...
3.5-1809 11 年, 2 ヶ月前 [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
3.5-1808 11 年, 2 ヶ月前 [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
3.5-1807 11 年, 2 ヶ月前 [Android] FolderBrowserItem objects don't need to store a context.
3.5-1806 11 年, 2 ヶ月前 Update translation pot file.
3.5-1805 11 年, 2 ヶ月前 NetWindow: Move "Write memcards" checkbox to be host-only
3.5-1804 11 年, 2 ヶ月前 Remove a redundant check in the fifo.
3.5-1803 11 年, 2 ヶ月前 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current...
3.5-1802 11 年, 2 ヶ月前 Put the shader info log at the end of the shader log file. This fixes issue 6495.
3.5-1801 11 年, 3 ヶ月前 VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
3.5-1800 11 年, 3 ヶ月前 Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
3.5-1799 11 年, 3 ヶ月前 On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr...
3.5-1798 11 年, 3 ヶ月前 [Android] Make sure to unallocate the correct memory size in MemArena.
3.5-1797 11 年, 3 ヶ月前 [Android] Fix a bug where the name would display incorrectly in the game list.
3.5-1796 11 年, 3 ヶ月前 Fix compatibility with the SDL2.0 release.
3.5-1795 11 年, 3 ヶ月前 Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.