3.5-1635 11 年, 4 ヶ月前 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
3.5-1634 11 年, 4 ヶ月前 Continuation of the previous commit. I missed a integer.
3.5-1633 11 年, 4 ヶ月前 Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
3.5-1632 11 年, 4 ヶ月前 X11: Don't do a round-trip to the server to figure out our size on configure
3.5-1631 11 年, 4 ヶ月前 X11: Don't use a client event as a wrapper for XMoveResizeWindow
3.5-1630 11 年, 4 ヶ月前 Actually link to XI2
3.5-1629 11 年, 4 ヶ月前 Fix up last commit
3.5-1628 11 年, 4 ヶ月前 Use pkg-config to check for XInput2
3.5-1627 11 年, 4 ヶ月前 Clean up all the GetName methods for XInput2 controls.
3.5-1626 11 年, 4 ヶ月前 Add X11 XInput2 input plugin, including MPX and with support for axis controls. Based on the original XLib plugin, and thus shares some of its warts.
3.5-1625 11 年, 4 ヶ月前 [Android] Tiny cleanup regarding method indentation in GameListAdapter.
3.5-1624 11 年, 4 ヶ月前 [ARM] Reenable FMRX, it seems to work fine.
3.5-1623 11 年, 4 ヶ月前 [ARM] Implement LFD. Reorder VFP register allocation a bit.
3.5-1622 11 年, 4 ヶ月前 Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
3.5-1621 11 年, 4 ヶ月前 [ARM] Implement xorx
3.5-1620 11 年, 4 ヶ月前 [ARM] Disable mfmsr. Implement stb and subfx.
3.5-1619 11 年, 4 ヶ月前 [ARM] Implement MFTB
3.5-1618 11 年, 4 ヶ月前 [ARM] Implement mfmsr
3.5-1617 11 年, 4 ヶ月前 On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
3.5-1616 11 年, 4 ヶ月前 Fix encoding issue with VADD(Integer)