3.5-1671 11 年, 5 ヶ月前 Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 11 年, 5 ヶ月前 Fix Android Build.
3.5-1669 11 年, 5 ヶ月前 Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 11 年, 5 ヶ月前 Clear patches on shutdown.
3.5-1667 11 年, 5 ヶ月前 Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 11 年, 5 ヶ月前 [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 11 年, 5 ヶ月前 Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 11 年, 5 ヶ月前 Fix Mali-T604 shader compilation
3.5-1663 11 年, 5 ヶ月前 Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 11 年, 5 ヶ月前 Merge branch 'multi-tas-input'
3.5-1658 11 年, 5 ヶ月前 Forgot this from the last commit.
3.5-1656 11 年, 5 ヶ月前 FrameTools: Use the correct window handle for resizing the window
3.5-1655 11 年, 5 ヶ月前 fix a small uid awsome bug
3.5-1654 11 年, 5 ヶ月前 OGL/SamplerCache: Treat lod_bias as a signed integer.
3.5-1653 11 年, 5 ヶ月前 implement emulate efb format changes on ogl backend
3.5-1652 11 年, 5 ヶ月前 NetPlay: Sync across whether to save memcards or not
3.5-1651 11 年, 5 ヶ月前 NetPlay: Allow building a server without a game
3.5-1650 11 年, 5 ヶ月前 Core: Remove an unused var
3.5-1649 11 年, 5 ヶ月前 Implement zcomploc on OpenGL4.2+
3.5-1648 11 年, 5 ヶ月前 InputConfigDiag: Save the configuration when pressing "OK"