3.5-1396 |
11 年, 6 ヶ月前 |
Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted. |
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Windows x64
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3.5-1395 |
11 年, 6 ヶ月前 |
Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong. |
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Windows x64
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3.5-1394 |
11 年, 6 ヶ月前 |
Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo. |
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Windows x64
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3.5-1393 |
11 年, 6 ヶ月前 |
Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game. |
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Windows x64
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3.5-1392 |
11 年, 6 ヶ月前 |
Invalidate the texture cache using the GPU thread when the CPU thread makes a request. |
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Windows x64
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3.5-1391 |
11 年, 6 ヶ月前 |
Fix the GameCube mic dialog header's invalid include guard. |
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Windows x64
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3.5-1390 |
11 年, 6 ヶ月前 |
Adding stick radius setting |
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Windows x64
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3.5-1389 |
11 年, 6 ヶ月前 |
Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp |
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Windows x64
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3.5-1388 |
11 年, 6 ヶ月前 |
Changing the Gecko code comparison from metadata to data comparison |
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Windows x64
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3.5-1387 |
11 年, 6 ヶ月前 |
Reading shake force from calibration rather than a constant |
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Windows x64
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3.5-1386 |
11 年, 6 ヶ月前 |
Adding condition to CoreTiming state function |
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Windows x64
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3.5-1385 |
11 年, 7 ヶ月前 |
Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly. |
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Windows x64
Windows x86
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3.5-1384 |
11 年, 7 ヶ月前 |
[Android] Properly open the navigation drawer when pressing menu or back in the game list. |
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Windows x64
Windows x86
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3.5-1383 |
11 年, 7 ヶ月前 |
[Android] 0.3 Release |
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Windows x64
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3.5-1382 |
11 年, 7 ヶ月前 |
[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it. |
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Windows x64
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3.5-1381 |
11 年, 7 ヶ月前 |
[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed. |
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Windows x64
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3.5-1380 |
11 年, 7 ヶ月前 |
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a d... |
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Windows x64
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3.5-1379 |
11 年, 7 ヶ月前 |
Make auto fullscreen resolution the default. |
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Windows x64
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3.5-1378 |
11 年, 7 ヶ月前 |
fix auto fullscreen resolution on linux |
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Windows x64
Windows x86
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3.5-1377 |
11 年, 7 ヶ月前 |
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does). |
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Windows x64
Windows x86
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