5.0-16704 1 年, 10 ヶ月前 VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 from tellowkrinkle)
5.0-16702 1 年, 10 ヶ月前 msbuild: add pch for dolphinqt (PR #10772 from shuffle2)
5.0-16700 1 年, 10 ヶ月前 Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 from Pokechu22)
5.0-16682 1 年, 10 ヶ月前 IP/Top: Expand host nameserver usage (PR #10774 from spotlightishere)
5.0-16679 1 年, 10 ヶ月前 Replace Cpp11 with Latest in .clang-format (PR #10773 from Zopolis4)
5.0-16677 1 年, 10 ヶ月前 Translation resources sync with Transifex
5.0-16676 1 年, 10 ヶ月前 Qt/MemoryViewWidget: Don't elide text (PR #10770 from Pokechu22)
5.0-16674 1 年, 10 ヶ月前 DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 from Pokechu22)
5.0-16672 1 年, 10 ヶ月前 DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 from Pokechu22)
5.0-16670 1 年, 10 ヶ月前 Re-run code formatting after update to Android Studio 2022.2 (PR #10769 from JosJuice)
5.0-16668 1 年, 10 ヶ月前 Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 from shepgoba)
5.0-16666 1 年, 10 ヶ月前 Improve libusb error logging (PR #10729 from Pokechu22)
5.0-16659 1 年, 10 ヶ月前 ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 from AdmiralCurtiss)
5.0-16657 1 年, 10 ヶ月前 updater: use new platform id for win-arm64 (PR #10759 from shuffle2)
5.0-16655 1 年, 10 ヶ月前 InputCommon: SDL 2.0.22 init crash workaround (PR #10748 from tellowkrinkle)
5.0-16653 1 年, 10 ヶ月前 Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 from AdmiralCurtiss)
5.0-16651 1 年, 10 ヶ月前 Fix creation of rvz with > 2mb chunk size (PR #10743 from tellowkrinkle)
5.0-16649 1 年, 10 ヶ月前 Improve incremental build time for Xcode projects (PR #10742 from tellowkrinkle)
5.0-16646 1 年, 10 ヶ月前 Raw Memory Card Path handling unification and consistency fixes. (PR #10587 from AdmiralCurtiss)
5.0-16641 1 年, 10 ヶ月前 Have audio dumps apply volume (PR #10735 from CasualPokePlayer)