5.0-15109 2 年, 8 ヶ月前 Use custom isnan implementation to avoid HLSL optimizer issues (PR #10090 from Pokechu22)
5.0-15107 2 年, 8 ヶ月前 JitArm64: Fix W0 being present twice in register cache (PR #10086 from JosJuice)
5.0-15105 2 年, 8 ヶ月前 Disable Dual Core by default for multiple Heavy Iron games (PR #10083 from JoeyBallentine)
5.0-15103 2 年, 8 ヶ月前 BPMemory: Make ZTexOp enum an enum class (PR #10082 from lioncash)
5.0-15101 2 年, 8 ヶ月前 msbuild: Move DivUtils to DolphinLib.props (PR #10078 from Pokechu22)
5.0-15099 2 年, 8 ヶ月前 DolphinQt: Make Windows tab bar scroll buttons opaque (PR #10021 from Dentomologist)
5.0-15097 2 年, 8 ヶ月前 MMU: Tidy up PTE-related code (PR #10074 from lioncash)
5.0-15087 2 年, 8 ヶ月前 MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 from lioncash)
5.0-15084 2 年, 8 ヶ月前 Translation resources sync with Transifex
5.0-15083 2 年, 8 ヶ月前 Interpreter: Simplify mcrfs implementation (PR #10040 from JosJuice)
5.0-15081 2 年, 8 ヶ月前 Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 from JosJuice)
5.0-15079 2 年, 8 ヶ月前 DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 from Tilka)
5.0-15077 2 年, 8 ヶ月前 Various GameINI Updates (PR #10026 from PatrickFerry)
5.0-15062 2 年, 8 ヶ月前 DolphinQt: Minor consistency fixes for the Settings window (PR #10025 from mbc07)
5.0-15060 2 年, 8 ヶ月前 Interpreter: Make signedness and narrowing conversions explicit (PR #10041 from lioncash)
5.0-15058 2 年, 8 ヶ月前 IOS/Network/KD: Minor tidy-up changes (PR #10053 from lioncash)
5.0-15046 2 年, 8 ヶ月前 DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 from AdmiralCurtiss)
5.0-15041 2 年, 8 ヶ月前 Gekko: Migrate register structs over to Common::BitField (PR #10064 from lioncash)
5.0-15023 2 年, 8 ヶ月前 Add an option to abort when a panic alert occurs (PR #10066 from leoetlino)
5.0-15021 2 年, 8 ヶ月前 GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 from JMC47)