5.0-6530 |
6 年, 9 ヶ月前 |
VertexShaderGen: Convert defines to an enum (PR #6459 from lioncash) |
|
Windows x64
Android
|
5.0-6528 |
6 年, 9 ヶ月前 |
VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp (PR #6458 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6526 |
6 年, 9 ヶ月前 |
Boot: Set TYPE_NANDBOOT when booting from NAND (PR #6450 from leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6524 |
6 年, 9 ヶ月前 |
State: Remove unused Verify functions (PR #6453 from leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6522 |
6 年, 9 ヶ月前 |
MainBase: Remove unused file-scope variables (PR #6456 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6517 |
6 年, 9 ヶ月前 |
Fix launching DolphinQt2 from Visual Studio (PR #6454 from JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6515 |
6 年, 9 ヶ月前 |
Qt: Improve spacing (PR #6436 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6513 |
6 年, 9 ヶ月前 |
OGLShader: Fix mismatched assignment in compute shader constructor (PR #6452 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6510 |
6 年, 9 ヶ月前 |
Qt/Main: Add option to launch file without -e (PR #6441 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6508 |
6 年, 9 ヶ月前 |
DolphinQt2: Fix project loading in VS (PR #6448 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6506 |
6 年, 9 ヶ月前 |
IOS: Minor IPC fixes (PR #6409 from leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6499 |
6 年, 9 ヶ月前 |
Use __func__ instead of __FUNCTION__ where applicable (PR #6447 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6497 |
6 年, 9 ヶ月前 |
Assert: Remove unused parameter from DEBUG_ASSERT (PR #6446 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6495 |
6 年, 9 ヶ月前 |
Assert: Wrap assertion macro bodies in do {} while (0) (PR #6445 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6493 |
6 年, 9 ヶ月前 |
Assert: Uppercase assertion macros (PR #6438 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6491 |
6 年, 9 ヶ月前 |
Bring the Android GUI setting for ubershaders up to date (PR #6439 from JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6489 |
6 年, 9 ヶ月前 |
Properties/GameConfig: Remove "Skip DCBZ" (PR #6440 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6487 |
6 年, 9 ヶ月前 |
Qt/Debugger: Implement "Code" widget (PR #6386 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6485 |
6 年, 9 ヶ月前 |
ShaderCache: Fix several issues in background shader compiling (PR #6430 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6483 |
6 年, 9 ヶ月前 |
OGL: Ensure VAO is active before unmapping buffers (PR #6437 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|