5.0-2847 7 年, 8 ヶ月前 VideoBackends: Set the maximum range when the depth range is oversized. (PR #4935 from Armada651)
5.0-2841 7 年, 8 ヶ月前 D3D11: Fix error on startup with >2.5xIR selected (PR #5058 from stenzek)
5.0-2839 7 年, 8 ヶ月前 cmake: Find bundled ffmpeg even if you have pkg-config on Win32 (PR #5059 from Orphis)
5.0-2837 7 年, 8 ヶ月前 Separate nogui (PR #5038 from vladfi1)
5.0-2833 7 年, 8 ヶ月前 VideoBackends: Fix crashes introduced by #4999 (PR #5051 from stenzek)
5.0-2830 7 年, 8 ヶ月前 Unify the way of setting game ID, title ID, revision (PR #5045 from JosJuice)
5.0-2826 7 年, 8 ヶ月前 New config loaders (PR #4991 from leoetlino)
5.0-2813 7 年, 8 ヶ月前 GCMemcard: Mark class constructors explicit where applicable (PR #5042 from lioncash)
5.0-2811 7 年, 8 ヶ月前 Always use visible text in GameList (PR #4939 from sjnewbury)
5.0-2809 7 年, 8 ヶ月前 IOS/ES: Partially restore hack to fake IOS titles (PR #5036 from leoetlino)
5.0-2807 7 年, 8 ヶ月前 IOS/ES: Check the content hash during imports (PR #5039 from leoetlino)
5.0-2805 7 年, 8 ヶ月前 PatchEngine: Remove an unneeded comment (PR #5041 from JosJuice)
5.0-2803 7 年, 8 ヶ月前 ConfigManager: Remove m_strName (PR #5040 from JosJuice)
5.0-2801 7 年, 8 ヶ月前 VideoCommon: Eliminate static state in Renderer (PR #4999 from stenzek)
5.0-2794 7 年, 8 ヶ月前 Framedump extensions (PR #4944 from vladfi1)
5.0-2779 7 年, 8 ヶ月前 VideoCommon: remove unnecessary trunc() (PR #5018 from Tilka)
5.0-2777 7 年, 8 ヶ月前 Parse user directory on nogui CLI. (PR #5033 from vladfi1)
5.0-2775 7 年, 8 ヶ月前 GCAdapter_Android: Fix an array bounds overrun in Read() (PR #5035 from lioncash)
5.0-2773 7 年, 8 ヶ月前 VS2017 support (with bonus CMake integration) (PR #5037 from Orphis)
5.0-2767 7 年, 8 ヶ月前 Fix a vector assertion introduced by PR #5002 (PR #5030 from sepalani)