5.0-1564 7 年, 4 ヶ月前 DSPEmitter: Get rid of an unused member variable (PR #4563 from lioncash)
5.0-1562 7 年, 4 ヶ月前 evdev: reduce startup time (PR #4562 from Tilka)
5.0-1560 7 年, 4 ヶ月前 Remove dead code to set the path to the macOS SDK. (PR #4504 from grp)
5.0-1558 7 年, 4 ヶ月前 Linted markdown for the README (PR #4561 from rogersachan)
5.0-1556 7 年, 4 ヶ月前 VolumeDirectory: Sort the FST (PR #4558 from JosJuice)
5.0-1554 7 年, 4 ヶ月前 Movie: Replace incorrect name and comment for numControllers (PR #4551 from JosJuice)
5.0-1552 7 年, 4 ヶ月前 Game INI updates (PR #4549 from JosJuice)
5.0-1550 7 年, 4 ヶ月前 Common: Replace deprecated readdir_r with readdir (PR #4550 from linkmauve)
5.0-1548 7 年, 4 ヶ月前 Fix player name not being loaded when using "Host with Netplay..." (PR #4555 from JosJuice)
5.0-1546 7 年, 4 ヶ月前 VolumeDirectory: Make m_totalNameSize a local variable (PR #4559 from JosJuice)
5.0-1543 7 年, 4 ヶ月前 Mark strings added by PR #4461 for translation (PR #4552 from JosJuice)
5.0-1541 7 年, 4 ヶ月前 Fix outdated comments in ScanDirectoryTree (PR #4557 from JosJuice)
5.0-1539 7 年, 4 ヶ月前 Fix evdev threading (PR #4493 from Tilka)
5.0-1535 7 年, 4 ヶ月前 VideoCommon: use u32 for texture addresses (PR #4556 from Tilka)
5.0-1533 7 年, 4 ヶ月前 Automatic translation resources sync with Transifex
5.0-1532 7 年, 4 ヶ月前 Stop Movie/Netplay before triggering STM shutdown (PR #4545 from leoetlino)
5.0-1530 7 年, 4 ヶ月前 CommandProcessor: Remove unimplemented prototypes (PR #4547 from lioncash)
5.0-1528 7 年, 4 ヶ月前 DSP: Move DSPEmitter into the Jit subdirectory (PR #4540 from lioncash)
5.0-1525 7 年, 4 ヶ月前 TextureCacheBase: Eliminate static state (PR #4224 from lioncash)
5.0-1523 7 年, 4 ヶ月前 Silences an error during compilation due to an unused (but set) variable (PR #4541 from Krakn)