5.0-1748 7 年, 10 ヶ月前 Attempt re-adding the missing AXWii DSP_SYNC (PR #4571 from degasus)
5.0-1745 7 年, 10 ヶ月前 TextureDecoder: Seperate each format into its own function (PR #4642 from stenzek)
5.0-1743 7 年, 10 ヶ月前 Common: Move BreakPoints into Core (PR #4543 from lioncash)
5.0-1741 7 年, 10 ヶ月前 Android: fix software renderer 2nd edition (PR #4639 from Tilka)
5.0-1739 7 年, 10 ヶ月前 Change "Refresh List" to "Refresh Game List" in Menu (PR #4630 from PEmu1)
5.0-1737 7 年, 10 ヶ月前 JitCache: Get rid of reliance on the JIT global variable (PR #4637 from lioncash)
5.0-1731 7 年, 10 ヶ月前 IOS HLE: Replace is_hardware with a proper device type (PR #4638 from leoetlino)
5.0-1729 7 年, 10 ヶ月前 IOFile: Correct explicit operator bool semantics (PR #4636 from lioncash)
5.0-1727 7 年, 10 ヶ月前 IOS HLE: Minor changes to match IOS behaviour (PR #4634 from leoetlino)
5.0-1723 7 年, 10 ヶ月前 CodeBlock: Const correctness for IsInSpace (PR #4635 from lioncash)
5.0-1721 7 年, 10 ヶ月前 IOS HLE: Naming cleanup (PR #4627 from leoetlino)
5.0-1718 7 年, 10 ヶ月前 Add Silent Audio Dumping INI Option (PR #4633 from RisingFog)
5.0-1716 7 年, 10 ヶ月前 Android: fix software renderer settings string (PR #4631 from Tilka)
5.0-1714 7 年, 10 ヶ月前 VideoSW: Fix GL ES shader. (PR #4622 from degasus)
5.0-1712 7 年, 10 ヶ月前 Jit64Base: Const correctness for LogGeneratedX86 (PR #4628 from lioncash)
5.0-1709 7 年, 10 ヶ月前 GeometryShaderGen: Use lower-left origin for point texture coordinates (PR #4599 from stenzek)
5.0-1707 7 年, 10 ヶ月前 Add the g_ prefix to the jit global (PR #4624 from leoetlino)
5.0-1705 7 年, 10 ヶ月前 CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace (PR #4626 from lioncash)
5.0-1703 7 年, 10 ヶ月前 IOS HLE: Remove unneeded code (PR #4625 from leoetlino)
5.0-1699 7 年, 10 ヶ月前 IOS HLE: Refactor ExecuteCommand (PR #4607 from leoetlino)