5.0-469 7 年, 8 ヶ月前 GameSettings: Remove forced slow depth from fixed titles. (PR #4147 from Armada651)
5.0-466 7 年, 8 ヶ月前 D3D: Correctly invert the viewport depth range. (PR #4140 from Armada651)
5.0-464 7 年, 8 ヶ月前 OGL: Handle cases where reversed depth is already used. (PR #4139 from Armada651)
5.0-461 7 年, 8 ヶ月前 Invalidate the icache when inserting a nop or a BLR (PR #4144 from aldelaro5)
5.0-458 7 年, 8 ヶ月前 VertexManagerBase: Get rid of static state (PR #4141 from lioncash)
5.0-455 7 年, 8 ヶ月前 [Hotkey] Added custom textures toggle (PR #4136 from Helios747)
5.0-453 7 年, 8 ヶ月前 InputConfigDiag: Fix a segfault caused by missing check (PR #4125 from leoetlino)
5.0-451 7 年, 8 ヶ月前 HLE_OS: Return string from GetStringVA by value (PR #4133 from lioncash)
5.0-449 7 年, 8 ヶ月前 Fifo: Make SyncGPUReason an enum class (PR #4132 from lioncash)
5.0-447 7 年, 8 ヶ月前 TASInputDlg: Fix inputs "sticking" after closing (Issue 9748) (PR #4122 from EmptyChaos)
5.0-445 7 年, 8 ヶ月前 Fix a really stupid GLSL version parsing bug (PR #4129 from RisingFog)
5.0-443 7 年, 8 ヶ月前 Common: Namespace MemoryUtil (PR #3386 from lioncash)
5.0-440 7 年, 8 ヶ月前 VideoCommon: Implement depth range equation in vertex shader. (PR #4085 from Armada651)
5.0-424 7 年, 8 ヶ月前 Convert OSREPORT text from SJIS to UTF-8 (PR #4121 from leoetlino)
5.0-422 7 年, 8 ヶ月前 Jit: Check the FIFO on EIEIO instructions (PR #3894 from hthh)
5.0-419 7 年, 8 ヶ月前 Tools: Fix the lint script (for real, this time -- and the last time) (PR #4116 from leoetlino)
5.0-416 7 年, 8 ヶ月前 CoreTiming: ScheduleEvent cleanup (PR #3987 from JosJuice)
5.0-414 7 年, 8 ヶ月前 Remove AM Baseboard (PR #4109 from JosJuice)
5.0-412 7 年, 8 ヶ月前 Externals: Add Vulkan headers and glslang (PR #4113 from stenzek)
5.0-409 7 年, 8 ヶ月前 JitArm64: Fix two issues. (PR #4103 from degasus)