5.0-20364 12 ヶ月前 Metal: fix crash by enabling concurrent compilation only if available (PR #12311 from kemenaran)
5.0-20362 12 ヶ月前 GameSettings: port Gormiti black screen fix to PAL version (PR #12313 from Tilka)
5.0-20360 1 年前 BBA/HLE: Fix random PCAP file corruption (PR #12304 from sepalani)
5.0-20358 1 年前 Core: Add option to not report state change to SetState (bugfix) (PR #12299 from TryTwo)
5.0-20355 1 年前 expr: increase size of `varname` (PR #12305 from SuperSamus)
5.0-20353 1 年前 DSPHLE: Support 2023 libaesnd uCode (PR #12303 from Pokechu22)
5.0-20351 1 年前 IOS: fix crash when closing invalid file descriptor (PR #12309 from Tilka)
5.0-20349 1 年前 Jit: Get rid of short-lived std::vectors (PR #12302 from JosJuice)
5.0-20347 1 年前 AX: fix envelope volume for Wii ucodes (PR #12301 from Tilka)
5.0-20345 1 年前 Translation resources sync with Transifex
5.0-20344 1 年前 Corrected Area Sampling Range (PR #12175 from Sam-Belliveau)
5.0-20341 1 年前 Make AutoHDR work with color luminance instead of average (PR #12176 from Filoppi)
5.0-20339 1 年前 DolphinQt/AchievementHeaderWidget: Remove unused member variables. (PR #12238 from AdmiralCurtiss)
5.0-20337 1 年前 Jit: Define new terms related to fastmem (PR #12268 from JosJuice)
5.0-20335 1 年前 DolphinQt: Remove unnecessary qOverloads (PR #12273 from Dentomologist)
5.0-20333 1 年前 MMU: Use VSID in segment register as additional TLB lookup key (PR #12282 from Wack0)
5.0-20331 1 年前 Fix accidental fallthrough in BPStructs (PR #12288 from Pokechu22)
5.0-20329 1 年前 AX: make volume field signed (PR #12276 from Tilka)
5.0-20327 1 年前 Add descriptions for more BP registers (PR #12286 from Pokechu22)
5.0-20320 1 年前 VideoCommon: copy software renderer logic for blend mode priorities (PR #12287 from Tilka)