4.0-1716 7 年, 6 ヶ月前 Memory code cleanup (PR #415 from magumagu)
4.0-1713 7 年, 6 ヶ月前 Clean up string managing in regards to video statistics. (PR #416 from lioncash)
4.0-1711 7 年, 6 ヶ月前 Use a bool instead of an int to represent the initialized state in IOWin.cpp (PR #408 from lioncash)
4.0-1709 7 年, 6 ヶ月前 Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp (PR #407 from lioncash)
4.0-1707 7 年, 6 ヶ月前 Interpreter: use numeric_limits instead of FLT_MAX.
4.0-1706 7 年, 6 ヶ月前 Add accurate implementations of frsqrte and fres (PR #390 from magumagu)
4.0-1698 7 年, 6 ヶ月前 DSound: use DSound notifications to produce sound. (PR #256 from magumagu)
4.0-1696 7 年, 6 ヶ月前 Fixes build if the build path has spaces in it. (PR #398 from Sonicadvance1)
4.0-1694 7 年, 6 ヶ月前 JIT: Optimized iCache invalidation (PR #396 from kayru)
4.0-1690 7 年, 6 ヶ月前 Removes ZeroFrog's "optimized" memcpy and memcmp functions. (PR #370 from Sonicadvance1)
4.0-1688 7 年, 6 ヶ月前 JIT: unify JitAsm for JIT64 and JIT64IL. (PR #309 from magumagu)
4.0-1686 7 年, 6 ヶ月前 Wx cleanup (PR #376 from lioncash)
4.0-1681 7 年, 6 ヶ月前 Fixed formatting of post-processing shaders so they better match Dolphin's coding style (PR #386 from myownfriend)
4.0-1636 7 年, 6 ヶ月前 Fixes games that use the MMU to page in code(Rogue Leader). (PR #356 from Sonicadvance1)
4.0-1634 7 年, 6 ヶ月前 Export wii saves to the "User" directory (PR #361 from LPFaint99)
4.0-1632 7 年, 6 ヶ月前 DVDInterface: make fast disc speed faster. (PR #382 from magumagu)
4.0-1630 7 年, 6 ヶ月前 Fix game list size display. (PR #379 from jordan-woyak)
4.0-1628 7 年, 6 ヶ月前 Disable SDL input on Windows. (PR #343 from jordan-woyak)
4.0-1624 7 年, 6 ヶ月前 VideoCommon: BP cleanup. (PR #342 from magcius)
4.0-1609 7 年, 6 ヶ月前 OpenGL: Use a sample-able texture as EFB instead of renderbuffer. (PR #331 from degasus)