3.5-1664 7 年, 6 ヶ月前 Fix Mali-T604 shader compilation
3.5-1663 7 年, 6 ヶ月前 Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 7 年, 6 ヶ月前 Merge branch 'multi-tas-input'
3.5-1658 7 年, 6 ヶ月前 Forgot this from the last commit.
3.5-1656 7 年, 6 ヶ月前 FrameTools: Use the correct window handle for resizing the window
3.5-1655 7 年, 6 ヶ月前 fix a small uid awsome bug
3.5-1654 7 年, 6 ヶ月前 OGL/SamplerCache: Treat lod_bias as a signed integer.
3.5-1653 7 年, 6 ヶ月前 implement emulate efb format changes on ogl backend
3.5-1652 7 年, 6 ヶ月前 NetPlay: Sync across whether to save memcards or not
3.5-1651 7 年, 6 ヶ月前 NetPlay: Allow building a server without a game
3.5-1650 7 年, 6 ヶ月前 Core: Remove an unused var
3.5-1649 7 年, 6 ヶ月前 Implement zcomploc on OpenGL4.2+
3.5-1648 7 年, 6 ヶ月前 InputConfigDiag: Save the configuration when pressing "OK"
3.5-1647 7 年, 6 ヶ月前 InputConfigDiag: Add a simple error status label
3.5-1646 7 年, 6 ヶ月前 Add "Q" / "E" as freelook keybindings
3.5-1644 7 年, 6 ヶ月前 Drag and drop.
3.5-1643 7 年, 6 ヶ月前 VertexShaderManager: Make ProjectionHack private
3.5-1642 7 年, 6 ヶ月前 wx: Prevent warnings when compiling with recent versions of g++
3.5-1641 7 年, 6 ヶ月前 Merge branch 'possibly-useful-netplay-changes'
3.5-1635 7 年, 6 ヶ月前 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.