4.0-6452 9 年, 6 ヶ月前 OGL: Always use sampler objects. (PR #2475 from degasus)
4.0-6450 9 年, 6 ヶ月前 Fix adding additional Disc 2 to certain multi-disc games (PR #2467 from RisingFog)
4.0-6448 9 年, 6 ヶ月前 HiresTexture: Fix prefetching with broken textures (PR #2478 from degasus)
4.0-6446 9 年, 6 ヶ月前 Pass strings by const reference where possible (PR #2476 from lioncash)
4.0-6444 9 年, 6 ヶ月前 OGL: use GL_TEXTURE* constants (PR #2469 from Tilka)
4.0-6442 9 年, 7 ヶ月前 Fix game list name encoding error caused by 4.0-6419 (d7900b4) (PR #2466 from JosJuice)
4.0-6440 9 年, 7 ヶ月前 CommandProcessor: Replace volatile usages with atomics (PR #2465 from lioncash)
4.0-6438 9 年, 7 ヶ月前 DSPCore: Make the mailbox registers atomic. (PR #2422 from lioncash)
4.0-6436 9 年, 7 ヶ月前 PixelEngine: Replace volatile usages with atomics (PR #2464 from lioncash)
4.0-6434 9 年, 7 ヶ月前 Fifo: Replace usages of volatile with atomics (PR #2463 from lioncash)
4.0-6432 9 年, 7 ヶ月前 Fix building with PCH disabled. (PR #2462 from rohit-n)
4.0-6430 9 年, 7 ヶ月前 Thread: Remove unused Barrier class (PR #2461 from lioncash)
4.0-6428 9 年, 7 ヶ月前 Common: Fix IsTriviallyCopyable macro for GCC 5 (PR #2459 from degasus)
4.0-6426 9 年, 7 ヶ月前 Jit64: fix ps_sum (PR #2458 from Tilka)
4.0-6424 9 年, 7 ヶ月前 DolphinWX: Drop dead hotkey button. (PR #2457 from degasus)
4.0-6422 9 年, 7 ヶ月前 D3D: Depth range inversion. (PR #2448 from Armada651)
4.0-6419 9 年, 7 ヶ月前 Append Disc 2 to Titles for Multi-Disc Games (PR #2006 from RisingFog)
4.0-6417 9 年, 7 ヶ月前 Gameini updates (PR #2426 from Linktothepast)
4.0-6415 9 年, 7 ヶ月前 CustomTexture: prefetch all available textures (PR #2162 from degasus)
4.0-6412 9 年, 7 ヶ月前 FifoQueue: Use atomics instead of volatile members (PR #2455 from lioncash)