4.0-4645 10 年前 MemoryWindow: Remove wxSprintf call, use wxString::Format instead. (PR #1687 from lioncash)
4.0-4643 10 年前 D3D: Add geometry shader stereoscopy support. (PR #1612 from Armada651)
4.0-4618 10 年前 OGL: Correctly define attrib 0 in attributeless (PR #1699 from unknownbrackets)
4.0-4616 10 年前 Gave the GPU determinism game property its own ID (PR #1696 from skidau)
4.0-4614 10 年前 OGL: Unbind the active VAO before attributeless rendering (PR #1650 from unknownbrackets)
4.0-4608 10 年前 Fix hires texture path. (PR #1685 from RachelBryk)
4.0-4606 10 年前 D3DState: Always update the m_pending members in the setters. (PR #1695 from Armada651)
4.0-4603 10 年前 OGL: fix efb pokes (PR #1686 from degasus)
4.0-4601 10 年前 Silence some -Wswitch-default warnings. (PR #1640 from rohit-n)
4.0-4599 10 年前 Fixed the Y button (typo) on the GC adapter. (PR #1692 from skidau)
4.0-4597 10 年前 Fixed the non-responsive d-pad on the GC Adapter (PR #1691 from skidau)
4.0-4595 10 年前 Fix DSP CMPAR disassembly
4.0-4594 10 年前 Added GameCube Adapter support (PR #1678 from skidau)
4.0-4589 10 年前 DolphinQt: Silence -Wshadow warnings. (PR #1679 from rohit-n)
4.0-4587 10 年前 Enable block-linking with MMU (PR #1684 from skidau)
4.0-4585 10 年前 VolumeHandler: Return success value (PR #1682 from JosJuice)
4.0-4583 10 年前 D3D: Filter redundant API calls by caching state in StateManager (PR #1503 from kayru)
4.0-4577 10 年前 FifoRecorder: Use std::vector for m_Ram and m_ExRam (PR #1670 from lioncash)
4.0-4575 10 年前 FIFO: allocate slightly more for SIMD vertex loader overreads (PR #1676 from FioraAeterna)
4.0-4573 10 年前 VideoCommon: Datareader (PR #1609 from degasus)