4.0-333 9 年, 6 ヶ月前 Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 9 年, 6 ヶ月前 D3D: Use D3DX for texture dumping.
4.0-331 9 年, 6 ヶ月前 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 9 年, 7 ヶ月前 Revert "VideoCommon: create native texture pool"
4.0-329 9 年, 7 ヶ月前 Re-plumb window handle to the dsound backend.
4.0-328 9 年, 7 ヶ月前 VideoCommon: fix custom textures
4.0-327 9 年, 7 ヶ月前 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 9 年, 7 ヶ月前 Use an unordered_set to track FIFO write adresses
4.0-325 9 年, 7 ヶ月前 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 9 年, 7 ヶ月前 Jit64: implement ps_res
4.0-323 9 年, 7 ヶ月前 Jit64: simplify ps_sel
4.0-322 9 年, 7 ヶ月前 Jit64: fix typo in ps_sel and re-enable it
4.0-321 9 年, 7 ヶ月前 jit64: remove dead code
4.0-320 9 年, 7 ヶ月前 Jit64: extract frsqrtex as method
4.0-319 9 年, 7 ヶ月前 [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 9 年, 7 ヶ月前 ogl: check default framebuffer for msaa
4.0-317 9 年, 7 ヶ月前 [ARM] Minor idle skip optimization in bx.
4.0-316 9 年, 7 ヶ月前 [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 9 年, 7 ヶ月前 VideoCommon: create native texture pool
4.0-314 9 年, 7 ヶ月前 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.