4.0-1786 10 年, 6 ヶ月前 OGL StreamBuffer optimizations (PR #461 from degasus)
4.0-1781 10 年, 6 ヶ月前 Expand GetBPRegInfo to include the rest of the BP registers. (PR #448 from lioncash)
4.0-1778 10 年, 6 ヶ月前 OGL-StreamBuffer: don't use coherent mapping. (PR #462 from degasus)
4.0-1776 10 年, 6 ヶ月前 Stringify ArmCPUDetect.cpp. (PR #455 from lioncash)
4.0-1773 10 年, 6 ヶ月前 [Android] Fix potential crash in Video Settings. (PR #454 from Sonicadvance1)
4.0-1769 10 年, 6 ヶ月前 Make MemoryUtil.cpp use the correct x86_64 define. (PR #446 from Sonicadvance1)
4.0-1767 10 年, 6 ヶ月前 Gameini updates. (PR #397 from Linktothepast)
4.0-1763 10 年, 6 ヶ月前 Android: add multitouch support (PR #412 from SeannyM)
4.0-1761 10 年, 6 ヶ月前 [Android] Fixes a bunch of input bugs. (PR #300 from Sonicadvance1)
4.0-1759 10 年, 6 ヶ月前 Remove the min/max functions in CommonFuncs. (PR #334 from lioncash)
4.0-1757 10 年, 6 ヶ月前 Make GetBPRegInfo just take two strings as parameters (PR #411 from lioncash)
4.0-1755 10 年, 6 ヶ月前 BS2 emulation: set up a reasonable BAT during startup. (PR #399 from magumagu)
4.0-1753 10 年, 6 ヶ月前 Jit load store cleanup (PR #419 from magumagu)
4.0-1750 10 年, 6 ヶ月前 Get rid of the temporary buffer in IniFile's Load function. (PR #433 from lioncash)
4.0-1748 10 年, 6 ヶ月前 JIT: make backpatch handle sign-extend from 8 bits correctly. (PR #420 from magumagu)
4.0-1746 10 年, 6 ヶ月前 Fix error message when D3D11 HResults fail. (PR #421 from CarlKenner)
4.0-1744 10 年, 6 ヶ月前 Make sure netplay player IDs are actually unique. (PR #429 from RachelBryk)
4.0-1742 10 年, 6 ヶ月前 When updating netplay player list, reselect by string instead of index. (PR #403 from RachelBryk)
4.0-1740 10 年, 7 ヶ月前 When reading an ini file, if there is an error, check if it is simply be... (PR #431 from RachelBryk)
4.0-1738 10 年, 7 ヶ月前 msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. (PR #430 from shuffle2)