4.0-274 10 年, 6 ヶ月前 Fix Linux build issue.
4.0-273 10 年, 6 ヶ月前 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Witho...
4.0-272 10 年, 6 ヶ月前 Wipe all traces of OpenSSL's AES implementation. Use polarssl instead.
4.0-271 10 年, 6 ヶ月前 Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflic...
4.0-270 10 年, 6 ヶ月前 Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
4.0-268 10 年, 6 ヶ月前 Added memchecks when the MMU is enabled. Thanks to comex for the fix.
4.0-267 10 年, 6 ヶ月前 Fix build on Mavericks.
4.0-266 10 年, 6 ヶ月前 Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), ...
4.0-265 10 年, 6 ヶ月前 Document FPSCR fields
4.0-264 10 年, 6 ヶ月前 Allow frame limit to be set via game ini.
4.0-263 10 年, 6 ヶ月前 [Android] 0.12 release.
4.0-262 10 年, 6 ヶ月前 [Android] Fix MIPS compiling.
4.0-261 10 年, 6 ヶ月前 [Android] Fix MIPS compiling.
4.0-260 10 年, 6 ヶ月前 [Android] Fix Build.
4.0-259 10 年, 6 ヶ月前 Actually enable PCH.
4.0-258 10 年, 6 ヶ月前 Fix my fix.
4.0-257 10 年, 6 ヶ月前 Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
4.0-256 10 年, 6 ヶ月前 Really fix the Linux build this time.
4.0-255 10 年, 6 ヶ月前 Fix Linux build.
4.0-254 10 年, 6 ヶ月前 Add header cstdint to CommonTypes.h