4.0-619 10 年, 10 ヶ月前 VertexLoader: don't check for possible range
4.0-618 10 年, 10 ヶ月前 enable buffer_storage on nvidia 331.38 on linux
4.0-617 10 年, 10 ヶ月前 GameSettings: Deleted references to the ZTP hack.
4.0-616 10 年, 10 ヶ月前 fixup "Remove the ZTP speedup hack"
4.0-615 10 年, 10 ヶ月前 Remove vertex streaming hack.
4.0-614 10 年, 10 ヶ月前 Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10 年, 10 ヶ月前 VideoCommon: cleanup of "components" usage
4.0-612 10 年, 10 ヶ月前 Change the default GFX backend from D3D11 to OGL.
4.0-611 10 年, 10 ヶ月前 Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 年, 10 ヶ月前 TextureConverter: remove implicit int->float convertion
4.0-609 10 年, 10 ヶ月前 Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10 年, 10 ヶ月前 Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10 年, 10 ヶ月前 Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10 年, 10 ヶ月前 OGL: remove masking from streambuffer
4.0-605 10 年, 10 ヶ月前 VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10 年, 10 ヶ月前 Do not fastmem addresses that were constant propagated
4.0-603 10 年, 10 ヶ月前 Code cleanup
4.0-602 10 年, 10 ヶ月前 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10 年, 10 ヶ月前 Fix copy and paste error in BootManager.cpp.
4.0-600 10 年, 10 ヶ月前 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...