4.0-82 10 年, 8 ヶ月前 Fix linux, probably.
4.0-81 10 年, 8 ヶ月前 Fix changing wiimotes when starting netplay.
4.0-80 10 年, 8 ヶ月前 Save only the registers that need to be saved rather than going through ProtectFunction.
4.0-79 10 年, 8 ヶ月前 Fastmem writes for x86-64.
4.0-78 10 年, 8 ヶ月前 2x banner images!
4.0-77 10 年, 8 ヶ月前 Check in 2x versions of Clean*. Thanks, MaJoR1!
4.0-76 10 年, 8 ヶ月前 Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
4.0-75 10 年, 8 ヶ月前 [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
4.0-74 10 年, 8 ヶ月前 Comment out wx change to set WS_POPUP.
4.0-73 10 年, 8 ヶ月前 [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
4.0-72 10 年, 8 ヶ月前 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames....
4.0-71 10 年, 8 ヶ月前 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
4.0-70 10 年, 8 ヶ月前 [ARM] ps_res implementation.
4.0-69 10 年, 8 ヶ月前 [ARM] ps_div implementation.
4.0-68 10 年, 8 ヶ月前 [ARM] fctiwx implementation.
4.0-67 10 年, 8 ヶ月前 [ARM] Implement subfic with optimizations stolen from JIT64.
4.0-66 10 年, 8 ヶ月前 [ARM] Fix fastmem...
4.0-65 10 年, 8 ヶ月前 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
4.0-64 10 年, 8 ヶ月前 Screw you comex, this doesn't even make any damn sense.
4.0-63 10 年, 8 ヶ月前 [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and...