4.0-327 11 年, 1 ヶ月前 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 11 年, 1 ヶ月前 Use an unordered_set to track FIFO write adresses
4.0-325 11 年, 1 ヶ月前 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 11 年, 1 ヶ月前 Jit64: implement ps_res
4.0-323 11 年, 1 ヶ月前 Jit64: simplify ps_sel
4.0-322 11 年, 1 ヶ月前 Jit64: fix typo in ps_sel and re-enable it
4.0-321 11 年, 1 ヶ月前 jit64: remove dead code
4.0-320 11 年, 1 ヶ月前 Jit64: extract frsqrtex as method
4.0-319 11 年, 1 ヶ月前 [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 11 年, 1 ヶ月前 ogl: check default framebuffer for msaa
4.0-317 11 年, 1 ヶ月前 [ARM] Minor idle skip optimization in bx.
4.0-316 11 年, 1 ヶ月前 [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 11 年, 1 ヶ月前 VideoCommon: create native texture pool
4.0-314 11 年, 1 ヶ月前 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 11 年, 1 ヶ月前 ogl: drop all %f from TextureConversionShader
4.0-312 11 年, 1 ヶ月前 Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 11 年, 1 ヶ月前 Be less dumb.
4.0-306 11 年, 1 ヶ月前 Update translation files to reflect recent changes in the code.
4.0-305 11 年, 1 ヶ月前 Stop saving random files to ./
4.0-304 11 年, 1 ヶ月前 Actually, filename really does need to be a parameter because of some random debug thing.