3.5-1030 11 年, 8 ヶ月前 GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 年, 8 ヶ月前 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 年, 8 ヶ月前 GLSL: fix nfs-hp2
3.5-1025 11 年, 8 ヶ月前 Merge branch 'GLSL-master'
3.5-663 11 年, 8 ヶ月前 My OCD will not stand for this.
3.5-662 11 年, 8 ヶ月前 So much more readable now!
3.5-661 11 年, 8 ヶ月前 PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 11 年, 8 ヶ月前 Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 11 年, 8 ヶ月前 Corrected a typo.
3.5-658 11 年, 8 ヶ月前 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 11 年, 8 ヶ月前 VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 11 年, 8 ヶ月前 Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 11 年, 8 ヶ月前 Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 11 年, 8 ヶ月前 Fixed the Windows 32bit debug build.
3.5-653 11 年, 8 ヶ月前 Prevent the render window from spawning off screen.
3.5-652 11 年, 8 ヶ月前 Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 11 年, 8 ヶ月前 Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 11 年, 8 ヶ月前 Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 11 年, 8 ヶ月前 Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 11 年, 8 ヶ月前 All the cool kids hard code string lengths.