3.5-1103 |
11 年, 9 ヶ月前 |
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th... |
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3.5-1102 |
11 年, 9 ヶ月前 |
only apply vsync on changes |
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3.5-1101 |
11 年, 9 ヶ月前 |
Fix some strings for translation and update the pot file to include those strings once again. |
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3.5-1100 |
11 年, 9 ヶ月前 |
fixes for my last commit |
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3.5-1099 |
11 年, 9 ヶ月前 |
Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw... |
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3.5-1098 |
11 年, 9 ヶ月前 |
VideoSoftware: Fail less at clamping. |
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3.5-1097 |
11 年, 9 ヶ月前 |
Recommend Direct3D 11 or OpenGL instead of Direct3D 9. |
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3.5-1096 |
11 年, 9 ヶ月前 |
Clean up blending code a bit. |
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3.5-1095 |
11 年, 9 ヶ月前 |
buildfix for my last commit on Mac OSX |
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Windows x64
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3.5-1094 |
11 年, 9 ヶ月前 |
Small Blending logic fix for opengl backend |
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Windows x64
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3.5-1093 |
11 年, 9 ヶ月前 |
Removed some redundant code introduced in the last commit. |
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3.5-1092 |
11 年, 9 ヶ月前 |
Rounded the loop addresses to the nearest 16bit value in the loop comparison. |
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Mac OS X
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3.5-1091 |
11 年, 10 ヶ月前 |
OGL: enable buffersubdata in detection |
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3.5-1090 |
11 年, 10 ヶ月前 |
Readded the tracking of the FIFO Writes. |
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3.5-1089 |
11 年, 10 ヶ月前 |
Fix a slight leak in LogManager. |
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3.5-1088 |
11 年, 10 ヶ月前 |
Fixed issue 6119. |
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3.5-1087 |
11 年, 10 ヶ月前 |
[DolphinWX] Remove a duplicate conditional in Frame.cpp |
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3.5-1086 |
11 年, 10 ヶ月前 |
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. |
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3.5-1085 |
11 年, 10 ヶ月前 |
Array overrun fixed in VertexShaderCache for the DX11 plugin. |
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3.5-1084 |
11 年, 10 ヶ月前 |
Fixed DSPTool build. |
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Windows x64
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