5.0-14899 2 年, 8 ヶ月前 Jits: Don't use fast double-to-single when input is double precision (PR #9818 from JosJuice)
5.0-14897 2 年, 8 ヶ月前 Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 from AdmiralCurtiss)
5.0-14892 2 年, 8 ヶ月前 JitArm64: Fix paired loadstore instruction decoding (PR #10034 from JosJuice)
5.0-14890 2 年, 8 ヶ月前 DSP/Jit: simplify opcode table by masking (PR #10033 from Pokechu22)
5.0-14888 2 年, 8 ヶ月前 VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 from GerbilSoft)
5.0-14886 2 年, 8 ヶ月前 Translation resources sync with Transifex
5.0-14885 2 年, 8 ヶ月前 DSPInterpreter: Fix IsLess (PR #10031 from Pokechu22)
5.0-14883 2 年, 8 ヶ月前 VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 from Tilka)
5.0-14881 2 年, 8 ヶ月前 GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 from Tilka)
5.0-14879 2 年, 8 ヶ月前 revert workaround for msvc arm64 ICE in WIABlob (PR #10027 from shuffle2)
5.0-14876 2 年, 8 ヶ月前 WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 from OatmealDome)
5.0-14874 2 年, 8 ヶ月前 DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 from JosJuice)
5.0-14872 2 年, 8 ヶ月前 DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 from JosJuice)
5.0-14870 2 年, 8 ヶ月前 DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 from MerryMage)
5.0-14868 2 年, 8 ヶ月前 DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 from JosJuice)
5.0-14866 2 年, 9 ヶ月前 D3D12: Transition compute textures to UAV state (PR #10020 from K0bin)
5.0-14864 2 年, 9 ヶ月前 Port Enable Cheats to the new config system (PR #10019 from JosJuice)
5.0-14862 2 年, 9 ヶ月前 GameINI: Add missing Vertex Rounding to GIQ.ini (PR #10015 from JMC47)
5.0-14860 2 年, 9 ヶ月前 PowerPC: Minor cleanup around JitCache_TranslateAddress(). (PR #10010 from AdmiralCurtiss)
5.0-14855 2 年, 9 ヶ月前 GameINI: Force safe texture cache on Resident Evil 3 (PR #10009 from OatmealDome)