5.0-21148 10 ヶ月前 Fix aspect ratio heuristics getting stuck to a state (PR #12435 from Filoppi)
5.0-21145 10 ヶ月前 Improve window presentation at native resolution (PR #12437 from Filoppi)
5.0-21143 10 ヶ月前 Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR` (PR #12591 from JesseTG)
5.0-21140 10 ヶ月, 1 週間前 Fixes to Achievement points count/mastery (PR #12586 from LillyJadeKatrin)
5.0-21138 10 ヶ月, 1 週間前 VideoCommon: move factory names to be a static inside each action class (PR #12590 from iwubcode)
5.0-21136 10 ヶ月, 1 週間前 Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out (PR #12587 from AdmiralCurtiss)
5.0-21133 10 ヶ月, 1 週間前 IOS/FS: Display the invalid path in the ASSERT in BuildFilename(). (PR #12589 from AdmiralCurtiss)
5.0-21131 10 ヶ月, 1 週間前 Common: add json utility functions for Vec3 serialization (PR #12585 from iwubcode)
5.0-21129 10 ヶ月, 1 週間前 Improved achievements disabled messaging (PR #12582 from LillyJadeKatrin)
5.0-21127 10 ヶ月, 1 週間前 Simplify including Dolphin via `FetchContent` (PR #12583 from JesseTG)
5.0-21125 10 ヶ月, 1 週間前 VideoCommon: Don't use indexed output for fbfetch (PR #12281 from TellowKrinkle)
5.0-21123 10 ヶ月, 1 週間前 Balloontip drawing rework (PR #12314 from Dentomologist)
5.0-21121 10 ヶ月, 1 週間前 VideoCommon: handle asset memory going over reserved limit correctly (PR #12457 from iwubcode)
5.0-21119 10 ヶ月, 1 週間前 Create Strike Force Bowling INI (PR #12558 from AGuy27)
5.0-21116 10 ヶ月, 1 週間前 DolphinTool: Fix parsing of command line bzip2 flag (PR #12578 from Dentomologist)
5.0-21114 10 ヶ月, 1 週間前 IOFile: avoid clearing errors on null file struct (PR #12575 from n8pjl)
5.0-21112 10 ヶ月, 1 週間前 VideoCommon: make mesh asset data loadable by asset loader (PR #12577 from iwubcode)
5.0-21110 10 ヶ月, 1 週間前 Core/DSPHLE: Construct accelerator in AX and AXWii constructors. (PR #12576 from AdmiralCurtiss)
5.0-21108 10 ヶ月, 2 週間前 EXI: Don't kill Dolphin when receiving BBA_IOB (PR #12574 from sepalani)
5.0-21106 10 ヶ月, 2 週間前 VideoCommon: add functionality to prepare for a custom mesh asset to be used by graphics mods (PR #12562 from iwubcode)