5.0-20992 12 ヶ月前 Core: Get rid of some unannotated fallthrough cases (PR #12523 from lioncash)
5.0-20989 12 ヶ月前 Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if (PR #12525 from lioncash)
5.0-20983 12 ヶ月前 CodeTrace: Use std::set::lower_bound() over std::lower_bound() (PR #12526 from lioncash)
5.0-20981 12 ヶ月前 GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs (PR #12527 from lioncash)
5.0-20978 12 ヶ月前 VideoCommon: add function to serialize MaterialAsset to json (PR #12520 from iwubcode)
5.0-20976 12 ヶ月前 AchievementSettings: Move pragma once out of ifdef (PR #12518 from lioncash)
5.0-20974 12 ヶ月前 Jit64/JitRegCache: Simplify GetAllocationOrder() (PR #12517 from lioncash)
5.0-20972 12 ヶ月前 VideoCommon: add some helper functions for shader asset (PR #12515 from iwubcode)
5.0-20969 1 年前 Translation resources sync with Transifex
5.0-20968 1 年前 Translation resources sync with Transifex
5.0-20967 1 年前 Revert "Android: Attach CPU thread to JVM early" (PR #12510 from JosJuice)
5.0-20965 1 年前 DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor (PR #12512 from JosJuice)
5.0-20963 1 年前 GameINI: Octomania text fix (PR #12506 from xperia64)
5.0-20961 1 年前 VideoCommon: Only initialize Bounding Box if supported by GPU/driver. (PR #12509 from AdmiralCurtiss)
5.0-20959 1 年前 Partially revert "DolphinQt/Assembler: improve translatability" (PR #12511 from JosJuice)
5.0-20957 1 年前 InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. (PR #12508 from AdmiralCurtiss)
5.0-20955 1 年前 InputCommon/SDL: Fix potential issues in controller initialization. (PR #12503 from AdmiralCurtiss)
5.0-20950 1 年前 JitArm64: Remove unnecessary locking of W0 in psq_stXX (PR #12488 from JosJuice)
5.0-20947 1 年前 Core/IOS/Network/Socket: Avoid global system accessor. (PR #12498 from AdmiralCurtiss)
5.0-20945 1 年前 Core/Movie: Refactor to class, move to System. (PR #12502 from AdmiralCurtiss)