4.0-5603 9 年, 10 ヶ月前 High quality resampler (PR #1629 from kamiyo)
4.0-5601 9 年, 10 ヶ月前 Interpreter: Uncomment code related to cmp and cmpl (PR #2104 from lioncash)
4.0-5599 9 年, 10 ヶ月前 Fix VTune static library dependencies (PR #2099 from Tilka)
4.0-5597 9 年, 10 ヶ月前 Added more settings tooltips (PR #1808 from Stevoisiak)
4.0-5595 9 年, 10 ヶ月前 Fix -Wmissing-variable-declarations warning (PR #2098 from Tilka)
4.0-5593 9 年, 10 ヶ月前 Fix the addresses of MMIO registers. (PR #2033 from magumagu)
4.0-5591 9 年, 10 ヶ月前 JitRegister: fix VTune integration (PR #1994 from Tilka)
4.0-5589 9 年, 10 ヶ月前 Interpreter: Set the FPCC bits correctly for ordered/unordered compares. (PR #2095 from lioncash)
4.0-5586 9 年, 10 ヶ月前 IsCPUThread() Speed Up (PR #2076 from tanishalfelven)
4.0-5584 9 年, 10 ヶ月前 Use faster CheckGatherPipe from JIT. (PR #1988 from magumagu)
4.0-5582 9 年, 10 ヶ月前 Fix registersInUse in Jit64::lmw. (PR #2091 from magumagu)
4.0-5580 9 年, 10 ヶ月前 D3D: Use the correct format when resolving the EFB depth texture. (PR #2082 from Armada651)
4.0-5577 9 年, 10 ヶ月前 Support game INIs that match all regions (PR #2018 from JosJuice)
4.0-5569 9 年, 10 ヶ月前 Partially fix WWE12 titantron videos. (PR #2075 from magumagu)
4.0-5567 9 年, 10 ヶ月前 Fix regression with directx when zfreeze=true and ztest=false. (PR #2083 from phire)
4.0-5565 9 年, 10 ヶ月前 Style Guide: Added rule for do-while loops (PR #2081 from Stevoisiak)
4.0-5563 9 年, 10 ヶ月前 Use Consistent Spelling of "License" (PR #1750 from Buddybenj)
4.0-5561 9 年, 10 ヶ月前 Decode EFB copies used as paletted textures. (PR #2059 from magumagu)
4.0-5557 9 年, 10 ヶ月前 Try to fix our memory map to match the GameCube. (PR #2040 from magumagu)
4.0-5555 9 年, 10 ヶ月前 PowerPC: Minor cleanups. (PR #2079 from lioncash)