4.0-4488 10 年前 Removed the DSP LLE on separate thread option. (PR #1437 from skidau)
4.0-4484 10 年前 TLB cache fixes (PR #1654 from skidau)
4.0-4480 10 年前 Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 from kayru)
4.0-4478 10 年前 DiscIO: Remove some explicit deletes (PR #1652 from lioncash)
4.0-4476 10 年前 FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 from Armada651)
4.0-4474 10 年前 VideoCommon: fix include order
4.0-4473 10 年前 Fix building with PCH disabled. (PR #1649 from rohit-n)
4.0-4471 10 年前 Common: Add a built-in profiler (PR #1574 from degasus)
4.0-4469 10 年前 FrameTools: Fix dimming of controller settings menu item (PR #1637 from lioncash)
4.0-4467 10 年前 TLB: fix backwards exception check (PR #1644 from FioraAeterna)
4.0-4465 10 年前 Vertex loader: optimize texmtx_write_float4 (PR #1622 from FioraAeterna)
4.0-4463 10 年前 Fix building with PCH disabled. (PR #1648 from rohit-n)
4.0-4461 10 年前 Aarch64 improvements (PR #1639 from Sonicadvance1)
4.0-4453 10 年前 Jit: Remove unnecessary include (PR #1646 from lioncash)
4.0-4451 10 年前 Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 from kayru)
4.0-4448 10 年前 JIT: remove unused flag. (PR #1645 from magumagu)
4.0-4446 10 年前 D3D: Replaced shader-based depth range remap with viewport (PR #1392 from kayru)
4.0-4441 10 年前 Fix Wii disc partitions (PR #1618 from JosJuice)
4.0-4436 10 年前 Works around broken Intel Windows video drivers. (PR #1642 from Sonicadvance1)
4.0-4434 10 年前 OGL: Don't use texture arrays for MSAA. (PR #1620 from Armada651)