4.0-2568 10 年, 4 ヶ月前 Changed GCPadStatus struct to use cstdint types instead of char, short (PR #802 from ChuckRozhon)
4.0-2566 10 年, 4 ヶ月前 JIT: Don't needlessly flush register state in merged integer+branch code (PR #798 from FioraAeterna)
4.0-2564 10 年, 4 ヶ月前 JIT: correctly set skipNext even if conditional-continue is off (PR #801 from FioraAeterna)
4.0-2562 10 年, 4 ヶ月前 Debugger: make "PPC to x86" open JIT window (PR #800 from FioraAeterna)
4.0-2560 10 年, 4 ヶ月前 JIT: correctly set skipNext even if conditional-continue is off (PR #799 from FioraAeterna)
4.0-2558 10 年, 4 ヶ月前 Fix hotkeys in Linux and Mac OS X (properly this time). (PR #735 from Armada651)
4.0-2556 10 年, 4 ヶ月前 Update frametools.cpp to fix crashing when changing themes. (PR #793 from kamiyo)
4.0-2554 10 年, 4 ヶ月前 Improved system for post processing shaders. (PR #693 from Sonicadvance1)
4.0-2547 10 年, 4 ヶ月前 DSP: DMA behaviour adjustments to fix regressions (PR #762 from booto)
4.0-2543 10 年, 4 ヶ月前 CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL. (PR #726 from Armada651)
4.0-2540 10 年, 4 ヶ月前 Minor improvement of the desktop file (PR #569 from RyDroid)
4.0-2538 10 年, 4 ヶ月前 CFrame: Handle close events that can't be vetoed. (PR #691 from Armada651)
4.0-2536 10 年, 4 ヶ月前 Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func (PR #676 from lioncash)
4.0-2534 10 年, 4 ヶ月前 Common: Fix AsciiToHex returning true on overflow values (PR #785 from lioncash)
4.0-2532 10 年, 4 ヶ月前 Common: Use the OSX equivalent byte-swap functions (PR #760 from lioncash)
4.0-2530 10 年, 4 ヶ月前 x64Emitter: optimize immediate sizes (PR #754 from FioraAeterna)
4.0-2528 10 年, 4 ヶ月前 Core: Default initialize a pointer to nullptr in gdsp_do_dma() (PR #748 from lioncash)
4.0-2526 10 年, 4 ヶ月前 Fix a cast warning when compiling with MSVC (PR #722 from lioncash)
4.0-2524 10 年, 4 ヶ月前 Small software backend cleanup. (PR #779 from lioncash)
4.0-2514 10 年, 4 ヶ月前 Fix regression with toggling the toolbar from PR761 (PR #786 from shuffle2)