4.0-1519 10 年, 7 ヶ月前 Small FPU settings changes (PR #329 from Tilka)
4.0-1516 10 年, 7 ヶ月前 Add a hotkey for disabling the framelimit. (PR #81 from degasus)
4.0-1512 10 年, 7 ヶ月前 Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 10 年, 7 ヶ月前 Change over to use integer posmtx in our vertex shaders (PR #310 from Sonicadvance1)
4.0-1508 10 年, 7 ヶ月前 Movie: don't use "hh" scanf modifier. (PR #305 from magumagu)
4.0-1506 10 年, 7 ヶ月前 Make the Android UI more like the desktop UI (PR #320 from SeannyM)
4.0-1503 10 年, 7 ヶ月前 [RFC] New PPCAnalyst class. (PR #323 from Sonicadvance1)
4.0-1494 10 年, 7 ヶ月前 Truncate the path on logging (PR #62 from degasus)
4.0-1492 10 年, 7 ヶ月前 Fix NOP padding (PR #325 from Tilka)
4.0-1489 10 年, 7 ヶ月前 numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 from booto)
4.0-1487 10 年, 8 ヶ月前 D3D11: Use appropriate shader for PEEK_Z. (PR #236 from magumagu)
4.0-1485 10 年, 8 ヶ月前 Optimize NOPs (PR #304 from Tilka)
4.0-1483 10 年, 8 ヶ月前 Small JIT optimizations (PR #312 from Tilka)
4.0-1480 10 年, 8 ヶ月前 Removes unused argument in Helper_UpdateCR1. (PR #314 from Sonicadvance1)
4.0-1478 10 年, 8 ヶ月前 ARM: Fix Wii games on JIT (PR #317 from SeannyM)
4.0-1476 10 年, 8 ヶ月前 Android: Fix Scaled EFB Copy setting (PR #316 from SeannyM)
4.0-1474 10 年, 8 ヶ月前 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers. (PR #306 from neobrain)
4.0-1472 10 年, 8 ヶ月前 Fixes missing instructions in ARM JIT Tables. (PR #313 from Sonicadvance1)
4.0-1470 10 年, 8 ヶ月前 Fix Fastmem on CPUs without MOVBE (PR #311 from Tilka)
4.0-1468 10 年, 8 ヶ月前 Add remaining possible uses of MOVBE (PR #303 from Tilka)