4.0-339 10 年, 6 ヶ月前 Add a comment to the magic value reading location.
4.0-338 10 年, 6 ヶ月前 Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
4.0-337 10 年, 6 ヶ月前 [ARM] More NEON emitters.
4.0-336 10 年, 6 ヶ月前 Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 10 年, 6 ヶ月前 [ARM] More NEON emitters.
4.0-334 10 年, 6 ヶ月前 D3D: Use D3DX11 for taking screenshots.
4.0-333 10 年, 6 ヶ月前 Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 10 年, 6 ヶ月前 D3D: Use D3DX for texture dumping.
4.0-331 10 年, 6 ヶ月前 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10 年, 6 ヶ月前 Revert "VideoCommon: create native texture pool"
4.0-329 10 年, 6 ヶ月前 Re-plumb window handle to the dsound backend.
4.0-328 10 年, 6 ヶ月前 VideoCommon: fix custom textures
4.0-327 10 年, 6 ヶ月前 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10 年, 6 ヶ月前 Use an unordered_set to track FIFO write adresses
4.0-325 10 年, 6 ヶ月前 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10 年, 6 ヶ月前 Jit64: implement ps_res
4.0-323 10 年, 6 ヶ月前 Jit64: simplify ps_sel
4.0-322 10 年, 6 ヶ月前 Jit64: fix typo in ps_sel and re-enable it
4.0-321 10 年, 6 ヶ月前 jit64: remove dead code
4.0-320 10 年, 6 ヶ月前 Jit64: extract frsqrtex as method