3.5-1178 11 年, 8 ヶ月前 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 11 年, 8 ヶ月前 Someone take my commit rights away.
3.5-1176 11 年, 8 ヶ月前 Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 11 年, 8 ヶ月前 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 11 年, 8 ヶ月前 fix msaa detection
3.5-1173 11 年, 8 ヶ月前 ogl: remove "Missing Extension" from osd
3.5-1172 11 年, 8 ヶ月前 Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 11 年, 8 ヶ月前 OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 11 年, 8 ヶ月前 Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 11 年, 8 ヶ月前 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 11 年, 8 ヶ月前 Add native fullscreen support for OS X.
3.5-1167 11 年, 8 ヶ月前 Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 11 年, 8 ヶ月前 ups missing file for my last commit sorry
3.5-1165 11 年, 8 ヶ月前 Adds support for PE performance metrics in the D3D9 backend
3.5-1164 11 年, 8 ヶ月前 Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
3.5-1163 11 年, 8 ヶ月前 D3D11: Fix glitched polygon edges when MSAA is enabled.
3.5-1161 11 年, 8 ヶ月前 Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr.
3.5-1160 11 年, 8 ヶ月前 Make the GUI show a translated "No audio output" sound backend string.
3.5-1159 11 年, 8 ヶ月前 Fix ARM building.
3.5-1158 11 年, 8 ヶ月前 Pull updated translations from Transifex.