3.5-1100 11 年, 8 ヶ月前 fixes for my last commit
3.5-1099 11 年, 8 ヶ月前 Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11 年, 8 ヶ月前 VideoSoftware: Fail less at clamping.
3.5-1097 11 年, 8 ヶ月前 Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11 年, 8 ヶ月前 Clean up blending code a bit.
3.5-1095 11 年, 8 ヶ月前 buildfix for my last commit on Mac OSX
3.5-1094 11 年, 8 ヶ月前 Small Blending logic fix for opengl backend
3.5-1093 11 年, 8 ヶ月前 Removed some redundant code introduced in the last commit.
3.5-1092 11 年, 8 ヶ月前 Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 11 年, 8 ヶ月前 OGL: enable buffersubdata in detection
3.5-1090 11 年, 8 ヶ月前 Readded the tracking of the FIFO Writes.
3.5-1089 11 年, 9 ヶ月前 Fix a slight leak in LogManager.
3.5-1088 11 年, 9 ヶ月前 Fixed issue 6119.
3.5-1087 11 年, 9 ヶ月前 [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 11 年, 9 ヶ月前 Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 11 年, 9 ヶ月前 Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 11 年, 9 ヶ月前 Fixed DSPTool build.
3.5-1083 11 年, 9 ヶ月前 Windows build fix
3.5-1082 11 年, 9 ヶ月前 Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 11 年, 9 ヶ月前 VideoSoftware: Improve fog range adjustment by using less magic and more comments.