3.5-1058 8 年前 Missed a few clang compiler flags.
3.5-1057 8 年前 Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 8 年前 GLSL: fix msaa egdes
3.5-1055 8 年前 Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 8 年前 Short,sweet and fixes issue 5725
3.5-1053 8 年前 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 8 年前 Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 8 年前 Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 8 年前 Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 8 年前 Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 8 年前 Reenable mulli and negx, seems to work fine.
3.5-1047 8 年前 Git pull
3.5-1035 8 年前 Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 8 年前 Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 8 年前 GLSL: also define pinned_memory in renderer.cpp
3.5-1043 8 年前 Remove an obsolete documentation file
3.5-1042 8 年前 Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 8 年前 Disable Vsync while holding tab to disable the frame limit.
3.5-1040 8 年前 GLSL: store and use exact ubo sizes
3.5-1039 8 年前 Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.