4.0-2684 10 年, 4 ヶ月前 Rewrite GLInterface (PR #764 from magcius)
4.0-2664 10 年, 4 ヶ月前 msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer). (PR #848 from shuffle2)
4.0-2662 10 年, 4 ヶ月前 DolphinWX: Use the typesafe equivalents for declaring wx event types (PR #826 from lioncash)
4.0-2660 10 年, 4 ヶ月前 misc improvements for msvc build. -Werror for msvc! (PR #833 from shuffle2)
4.0-2651 10 年, 4 ヶ月前 Core: Fix vertical alignment of a table in DSPTables.cpp (PR #835 from lioncash)
4.0-2649 10 年, 4 ヶ月前 JIT: cleanup unnecessary immedate size-checking logic (PR #831 from FioraAeterna)
4.0-2647 10 年, 4 ヶ月前 JIT: avoid saving the PC on every store (PR #807 from FioraAeterna)
4.0-2645 10 年, 4 ヶ月前 Improve performance of CR functions in JIT64 (PR #746 from FioraAeterna)
4.0-2641 10 年, 4 ヶ月前 DSP cleanup (PR #792 from booto)
4.0-2638 10 年, 4 ヶ月前 Removed warnings by explicitly casting to `u8` for controllers (PR #803 from ChuckRozhon)
4.0-2636 10 年, 4 ヶ月前 Windows: Enable /Zc:rvalueCast solution-wide. (PR #830 from shuffle2)
4.0-2634 10 年, 4 ヶ月前 Qualcomm fixed screen rotation in their latest v66 development drivers. (PR #829 from Sonicadvance1)
4.0-2632 10 年, 4 ヶ月前 Rewrite raw memcard threading code. Fixes issue 7484. (PR #778 from shuffle2)
4.0-2628 10 年, 4 ヶ月前 Fixes PP-shaders on !Mesa targets. (PR #827 from Sonicadvance1)
4.0-2626 10 年, 4 ヶ月前 Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. (PR #823 from KScorp)
4.0-2624 10 年, 4 ヶ月前 Small OGL cleanup (PR #790 from lioncash)
4.0-2620 10 年, 4 ヶ月前 x64Emitter: refactor to support longer opcodes (PR #825 from FioraAeterna)
4.0-2618 10 年, 4 ヶ月前 JIT: flush *after* the merged branch, not before (PR #822 from FioraAeterna)
4.0-2616 10 年, 4 ヶ月前 Remove a couple unneeded includes from Movie.cpp. (PR #820 from RachelBryk)
4.0-2614 10 年, 4 ヶ月前 Get rid of instances of "using namespace std;" in the project (PR #767 from lioncash)